gamedev

Jun
12
Stable Diffusion result for "An art representing a video gamepad controller"

[24/50] Using the Enhanced Input system in Unreal

Unreal Engine 5 ships with a new backward-compatible input system which support dynamic remapping of controls and more complex controls
May
31
Stable Diffusion returns this image for the prompt: An artwork showing an animation sprite sheet.

[12/50] Controlling sprite sheet animations with the flipbook node in Unreal

Sprite sheets allow for an efficient way to render 2D animations and we use a bunch of these in our
1 min read
May
30
An image of a collapsing platform in a video game as thought by Stable Diffusion.

[11/50] Collapse platforms on player contact using Chaos Physics in Unreal

A fun mechanic involving platforms is to collapse them on player contact giving the player just enough time to touch
1 min read
May
26
An indian art style render of a video game made in Unreal Engine. (Via Stable Diffusion)

[7/50] Duplicating Material Instances with parameter variations in Unreal

Continuing with our theme of automation from the previous post, recently we wanted to duplicate a bunch of Static Mesh
2 min read
May
25
[6/50] A quick and dirty Python script to automate builds in Unreal

[6/50] A quick and dirty Python script to automate builds in Unreal

Sometimes, a quick and a dirty solution is better than a well thought and a well designed one. Build scripts
2 min read
May
24
An anime style image of Sun light spread across grasslands generated by Stable Diffusion.

[5/50] Dynamic sunlight and environment changes with C++ in Unreal Engine

In scripted game worlds, the creative and game design folks need tight control over transitioning between day-night cycles unlike clocked
2 min read
May
23
[4/50] Paperplanes: So Far

[4/50] Paperplanes: So Far

If you ever wake up and feel invincible, go make a video game. It will humble you. Lost Ferry Interactive’
4 min read
May
23
A photo of the game Prince of Persia (1989).

[3/50] Reusable Pressure Plates with C++

Pressure plates are objects on which the player can step on or move other objects over them to trigger certain
1 min read
May
21
Caricature of an AI agent in Asian art style generated by Stable Diffusion model.

[2/50] Using AI Perception Component in C++

The AI Perception Component can be setup within an AAIController to receive and react to additional sensory data like sight,
2 min read
May
20
[-1/50] A naive approach to reactive updates with Unreal UMG

[-1/50] A naive approach to reactive updates with Unreal UMG

đź“‘This is the second post in a series of 50 daily posts documenting the development of Paperplanes. The previous post
3 min read