[12/50] Controlling sprite sheet animations with the flipbook node in Unreal
Sprite sheets allow for an efficient way to render 2D animations and we use a bunch of these in our
[11/50] Collapse platforms on player contact using Chaos Physics in Unreal
A fun mechanic involving platforms is to collapse them on player contact giving the player just enough time to touch
[7/50] Duplicating Material Instances with parameter variations in Unreal
Continuing with our theme of automation from the previous post, recently we wanted to duplicate a bunch of Static Mesh