We're are looking for people proficient in 3D character modelling, texturing and environment design. You will have significant creative control over your domain. You'd participate in ideation and conceptualization and will be responsible for delivering full life cycle of game-play environments. You are someone who is hands-on with their tools and are comfortable with working in an exploratory environment where requirements evolve over time and are not predefined.
You need to be proficient in some of the following tools:
- Maya
- Substance Painter
- ZBrush
- Blender
- Photoshop
- Unreal Engine
Our preference is for professionals having at least two years of experience. We're also interested in freshers who can showcase their portfolio.