3D Modelling and Environment Artist
Create 3D models and environments (Maya/Blender)
Remote
Full Time, Contractor

The Role

We're are looking for people proficient in 3D character modelling, texturing and environment design. You will have significant creative control over your domain. You'd participate in ideation and conceptualization and will be responsible for delivering full life cycle of game-play environments. You are someone who is hands-on with their tools and are comfortable with working in an exploratory environment where requirements evolve over time and are not predefined.

Job Requirements

  • Sculpt detailed models from concepts of characters and props in 3D.
  • Create realistic textures and associated maps that align with the artistic theme of the game.
  • Create detailed environments in Marmoset or Unreal that accurately capture the desired ambiance of the concept art.
  • Write optimized shaders.
  • Experience in working with PBR pipelines will be an advantage.

Tooling

You need to be proficient in some of the following tools:
- Maya
- Substance Painter
- ZBrush
- Blender
- Photoshop
- Unreal Engine

Work experience

Our preference is for professionals having at least two years of experience. We're also interested in freshers who can showcase their portfolio.