Lost Ferry Interactive
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Latest

Jun
04
Stable Diffusion result for: An artwork for an inventory system in a video game.

[16/50] Use UDataTable to manage game data in Unreal

In one of our previous posts on the topic of data driven game play in Unreal Engine, we did a
1 min read
Jun
03
Stable Diffusion result for: "An art of an alert box."

[15/50] A simple reusable alert widget in Unreal

A versatile alert widget can have multiple uses including notifying the user of empty states (when there is no content)
1 min read
Jun
02
Stable diffusion returns this for the prompt: "An artwork about icons and buttons."

[14/50] A reusable Icon Button in C++ for Unreal UMG

Buttons are usually the primary way a user interacts with the User Interface (UI) and associating meaningful icons with them
2 min read
Jun
01
Stable diffusion thinks this is an image of a behavior tree in the backdrop of mountains.

[13/50] Triggering GAS ability from Behavior Tree in Unreal

The Gameplay Ability System or GAS is framework for creating and managing player and NPC abilities during the gameplay through
2 min read
May
31
Stable Diffusion returns this image for the prompt: An artwork showing an animation sprite sheet.

[12/50] Controlling sprite sheet animations with the flipbook node in Unreal

Sprite sheets allow for an efficient way to render 2D animations and we use a bunch of these in our
1 min read
May
30
An image of a collapsing platform in a video game as thought by Stable Diffusion.

[11/50] Collapse platforms on player contact using Chaos Physics in Unreal

A fun mechanic involving platforms is to collapse them on player contact giving the player just enough time to touch
1 min read
May
29
A cinematic render from Paperplanes using the Movie Render Queue.

[10/50] Unreal Movie Render Queue - Our Preferred Settings

While dialing the renderer settings to the max for the highest visual fidelity is a valid option when rendering scenes
3 min read
May
28
An art form of a landscape generated in Unreal as per Stable Diffusion.

[9/50] The ground beneath your feet - Landscapes in Unreal (Part 2)

In the part 1 of this series, we looked at using Unreal Engine's in-built landscape tools to sculpt landscapes. In
4 min read
May
27
A photo of a landscape generated in Unreal

[8/50] The ground beneath your feet - Landscapes in Unreal (Part 1)

In the to-do list of infinite things when thinking of the game-play environment design, one of the first things that
3 min read
May
26
An indian art style render of a video game made in Unreal Engine. (Via Stable Diffusion)

[7/50] Duplicating Material Instances with parameter variations in Unreal

Continuing with our theme of automation from the previous post, recently we wanted to duplicate a bunch of Static Mesh
2 min read